laurenz

< Anyball

2018, videogame

-designer, art director, animator


Anyball is a chaotic and comical local multiplayer game where sports are randomly mixed together every time you play.
Each round new rules are created, using different objects. Players know that they have to score points but not necessarily how to, so they mess around in a physics based environment to figure out their objectives.


>Website


Play the holographic version of Anyball, released for Looking Glass.


* nominated for the Human-Human-Machine award at A MAZE. , 2019
* finalist at Ludicous, 2019
* nominated for Best Student Game at The Bit Awards, 2019
* finalist at Indiecade, 2018
* finalist at Indiecade Europe, 2018
* part of NYU Game Center Incubator, 2018

// together with Hang Ruan & Paolo Salcedo

notable work I did on this project:
- co-creating concept and design for procedural rules
- art direction, creation and iteration of art assets
- combining procedural and traditional character animations